Here it is from start to finish, only thing I forgot was an in-game shot but thats a minor thing...
Comments please.
Friday, 8 January 2010
Script Progress
Here's a Fraps of the progress I've made thus far:
Scripts:
Rotating Asteroid (Rotates along Yaw & Roll Axis)
Radiation Pickup (Does not fade in / or out)
Triggerable Explosions
Scripts:
Rotating Asteroid (Rotates along Yaw & Roll Axis)
Radiation Pickup (Does not fade in / or out)
Triggerable Explosions
Wednesday, 6 January 2010
Laser and Killzone Test
Laser and killzone test. The killzone can be used in all the AI death sequences, to save time.
Defence Turret Test
Creation of a defence turret in a test environment (Julian, you should have been doing this.) If all the scenes were created like this from the beginning we wouldn’t have to crunch everything in during the last week.
Space Hangar Test
Just a glimpse of the hangar that’s to be featured in the level, the area still needs a lot of movable equipment but at least the foundation is there, finally.
Escape Pod: Texturing Progress
Tuesday, 5 January 2010
Escape Pod: UVW Unwrap
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